“Another run. What a pathetic little joke.”
A psychological horror roguelike set inside a warehouse worker’s mind.
Dario works in a warehouse. Tonight his mind gives in.
His supervisors grind him down, his house has gone quiet, and the only help he gets is a prescription. UNDERSKIN is a psychological horror roguelike in pixel art: go down into his head, floor by floor, pay in pills, fuse 19 weapons into 171 hybrids, with a voice that is not on your side.
The enemies are his coworkers and his bosses. The pills that hold his mind together are the only currency, and every purchase costs a piece of him. Pieces of Dario break off and become playable: the Fragments of Dario.
Each floor is a period of Dario’s life, with its own rooms, its own enemies and its own boss. The deeper you go, the less the building behaves like a building.
Pills buy upgrades and cost sanity. There is no bar telling you how much is left. What you spent is what decides your ending.
Drop one weapon onto another and get a third. Nineteen bases, a hundred and seventy-one pairs, signature ones with their own names and hand-drawn sprites. A few are traps, and nothing warns you.
Him. He talks over you for the whole run and he is never on your side. Every line is written by the developer, voiced by him in Italian and by Frank P in English.
▶ Watch on YouTube
Official trailer, October 2026, 67 seconds, the same one on the Steam page. Older videos and devlogs are on the channel: youtube.com/@underskingame
Every shot opens at full resolution, 1920 × 1080 PNG, taken from the current build. Right-click to save.
The wordmark is bone and rust on black. If you need it on a light background, use the transparent PNG over a dark plate rather than inverting it — the letters are painted skin, and they disappear on white.
UNDERSKIN started as one person’s idea. Now it’s a small team. Valentino builds the game after work, at night and on days off. He designed it, wrote it, built its engine himself, and is the voice of Him in Italian. The warehouse in the game is the kind of warehouse he has actually worked in. None of that is set dressing.
Every character in the game starts as an ink drawing, on paper, by hand. Dario, Sartori the shift supervisor, Perri, the Whisper: Frank draws them first, and the sprites are built from those drawings. He is a friend of the developer, not a studio, and the drawings are the reason the people in this game look the way they do. He is also the voice of Him in English.
Instagram: @francescopic__
Arseny turns the drawings into pixel art: the menu, the sprites and the animations.
The music of the game.
Video and streaming. You may record, stream and monetise footage of UNDERSKIN, including the demo, on any platform. No permission needed, no revenue share, no takedowns. Coverage is welcome for the whole life of the game.
Images. The material on this page is here so you can write about UNDERSKIN: articles, videos, thumbnails, posts. Use it for that freely. It stays the property of Valentino Arceri, so please keep the logo legible, don’t recolour or redraw it, and don’t put the artwork on merchandise, resell it, use it in another project, or feed it to a model. Anything outside coverage of the game, just ask first — the answer is usually yes.
Press builds. A key or a build goes out to anyone who asks, including small channels and first-time writers. Email below.