“Another run. What a pathetic little joke.”

UNDERSKIN key art: Dario trapped inside an open warehouse locker, next to the UNDERSKIN logo.
UNDERSKIN  /  press kit updated 15 oct 2026

A psychological horror roguelike set inside a warehouse worker’s mind.

Fact sheet

Title
UNDERSKIN
Developer
Valentino Arceri
Character art
Frank P — ink on paper
Based in
Italy
Publisher
Self-published
Genre
Action roguelike, psychological horror
Platform
Windows (PC)
Players
Single-player
Languages
English and Italian, text and voice acting
Free demo
Out now on Steam — also at Steam Next Fest, 19–26 October 2026
Kickstarter
Campaign opens 27 October 2026
Full release
To be announced
Price
Demo free · full price to be announced
Engine
Custom, built in-house
Steam app ID
5133830
Content
Gore, violence, themes of mental illness
Press build
Available on request — see Contact

Description

Dario works in a warehouse. Tonight his mind gives in.

His supervisors grind him down, his house has gone quiet, and the only help he gets is a prescription. UNDERSKIN is a psychological horror roguelike in pixel art: go down into his head, floor by floor, pay in pills, fuse 19 weapons into 171 hybrids, with a voice that is not on your side.

The enemies are his coworkers and his bosses. The pills that hold his mind together are the only currency, and every purchase costs a piece of him. Pieces of Dario break off and become playable: the Fragments of Dario.

How it plays

Floor by floor

Each floor is a period of Dario’s life, with its own rooms, its own enemies and its own boss. The deeper you go, the less the building behaves like a building.

The pill economy

Pills buy upgrades and cost sanity. There is no bar telling you how much is left. What you spent is what decides your ending.

171 fusions

Drop one weapon onto another and get a third. Nineteen bases, a hundred and seventy-one pairs, signature ones with their own names and hand-drawn sprites. A few are traps, and nothing warns you.

The voice

Him. He talks over you for the whole run and he is never on your side. Every line is written by the developer, voiced by him in Italian and by Frank P in English.

Trailer

UNDERSKIN trailer: watch it on YouTube ▶ Watch on YouTube

Official trailer, October 2026, 67 seconds, the same one on the Steam page. Older videos and devlogs are on the channel: youtube.com/@underskingame

Screenshots

Every shot opens at full resolution, 1920 × 1080 PNG, taken from the current build. Right-click to save.

Floor one, the first room. Dario at the centre, a red line of dialogue across the top of the screen.
01  Floor one, first room. He is already talking.
Nico the merchant behind his counter with three items on pedestals, a red line of dialogue above.
02  Nico's shop. Pills are the only currency.
Boss fight against Sartori, the shift supervisor, a ring of projectiles around him and a health bar across the top of the arena.
03  Boss fight: Sartori, the shift supervisor.
Perri, the deputy supervisor, a golden figure in an office room, a red line of dialogue above.
04  Perri, the deputy supervisor. He has a line for you too.
The workbench: two weapons on pedestals and a banner describing the hybrid.
05  The bench. Two weapons go in, one comes out.
The freight elevator after the boss fight, blood on the floor and a match to pick up.
06  The freight elevator. The only way is down.
Animated clip of UNDERSKIN gameplay: Dario moving through a room and shooting.
GIF  Gameplay loop, 600 × 400, ready to drop into a post.

Logo & icons

UNDERSKIN logo on a transparent background.
PNG  Logo, transparent, 1280 × 720.
UNDERSKIN Steam header capsule.
PNG  Header capsule, 920 × 430.
UNDERSKIN key art: Dario trapped inside an open warehouse locker, next to the logo.
PNG  Key art, 1232 × 706.

The wordmark is bone and rust on black. If you need it on a light background, use the transparent PNG over a dark plate rather than inverting it — the letters are painted skin, and they disappear on white.

Who makes it

Valentino Arceri — design, code, writing, voice

UNDERSKIN started as one person’s idea. Now it’s a small team. Valentino builds the game after work, at night and on days off. He designed it, wrote it, built its engine himself, and is the voice of Him in Italian. The warehouse in the game is the kind of warehouse he has actually worked in. None of that is set dressing.

Frank P — character art, ink on paper

Every character in the game starts as an ink drawing, on paper, by hand. Dario, Sartori the shift supervisor, Perri, the Whisper: Frank draws them first, and the sprites are built from those drawings. He is a friend of the developer, not a studio, and the drawings are the reason the people in this game look the way they do. He is also the voice of Him in English.

Instagram: @francescopic__

Arseny — pixel art

Arseny turns the drawings into pixel art: the menu, the sprites and the animations.

Iurii — music

The music of the game.

Using this

Video and streaming. You may record, stream and monetise footage of UNDERSKIN, including the demo, on any platform. No permission needed, no revenue share, no takedowns. Coverage is welcome for the whole life of the game.

Images. The material on this page is here so you can write about UNDERSKIN: articles, videos, thumbnails, posts. Use it for that freely. It stays the property of Valentino Arceri, so please keep the logo legible, don’t recolour or redraw it, and don’t put the artwork on merchandise, resell it, use it in another project, or feed it to a model. Anything outside coverage of the game, just ask first — the answer is usually yes.

Press builds. A key or a build goes out to anyone who asks, including small channels and first-time writers. Email below.

Contact